{ // Maximum distance in blocks at which health bars should render "maxDistance": 24, // Maximum distance in blocks at which health bars should render without line of sight "maxDistanceWithoutLineOfSight": 8, // Whether health bars should render when the HUD is disabled with F1 "renderInF1": false, // How far above the mob the health bars should render "heightAbove": 0.6, // Whether the gray background plate should be drawn "drawBackground": true, // Amount of extra padding space around the background plate "backgroundPadding": 2, // How tall the background plate should be "backgroundHeight": 6, // How tall the health bar should be "barHeight": 4, // How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it. "plateSize": 25, // plateSize but for bosses "plateSizeBoss": 50, // Show mob attributes such as arthropod or undead "showAttributes": true, // Show armor points "showArmor": true, // Group armor points into diamond icons "groupArmor": true, // Color health bar by mob type instead of health percentage "colorByType": false, // Text color in hex code format "textColor": "FFFFFF", // Height of the text on the health bar "hpTextHeight": 14, // Whether the maximum health of the mob should be shown "showMaxHP": true, // Whether the current health of the mob should be shown "showCurrentHP": true, // Whether the percentage health of the mob should be shown "showPercentage": true, // Whether bars on passive mobs should be shown "showOnPassive": true, // Whether bars on hostile mobs should be shown (does not include bosses) "showOnHostile": true, // Whether bars on players should be shown "showOnPlayers": true, // Whether bars on bosses should be shown "showOnBosses": true, // Only show bars for mobs you are targeting "showOnlyFocused": false, // Show bars for mobs that are at full health "showFullHealth": true, // Show extra debug info on the bar when F3 is enabled "enableDebugInfo": true, // Show entity name "showEntityName": true, // Disables the rendering of the vanilla name tag "disableNameTag": false, // If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered "disableNameTagIfHealthbar": true, // Offsets the healtbar icons on the x axis "iconOffsetX": 0.0, // Offsets the healtbar icons on the y axis "iconOffsetY": 0.0, // This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works! "decimalFormat": "#.##", // Entity ID's that should not have bars rendered "blacklist": [ "minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole" ] }